rdtlsbooru
Login Posts Comments Notes Artists Tags Pools Wiki Forum More »
Search Changes Help | Posts (0) History
  • Help
guro
scat

Recent Changes (all)

  • nishikimi raku
  • i-201 (summer) (kancolle)
  • salome (third ascension) (fate)
  • noshi noshiro
  • chao ho (azur ripples shimmering sun) (azur lane)
  • ereshkigal (fgo x lawson 2020) (fate)
  • yan yan machiko
  • ereshkigal (second ascension) (fate)
  • yappari ookami
  • star trek into darkness
  • caren hortensia (comiket 104)
  • secretariat (racehorse)
  • oga bira kanzashi
  • ibara seika
  • chris bumstead
  • wy-yes (pokemon)
  • uruto (pokemon)
  • layla (pokemon)
  • franka (pokemon)
  • art fight attack
  • poke mart
  • suki nano wa 100% kimi no sei
  • kings of power 4 billion %
  • 100% (vocaloid)
  • 0.000000001% derenai shiroi neko

Options

  • Tag History
  • Edit Tag
  • Post History
  • Wiki History
  • Discussions
  • What Links Here
  • Mistagged Posts
  • Untagged Posts

cel rendering

トゥーンシェーディング 三渲二

A technique found in 3D media that mimics the appearance of 2D illustrations.

A well-known example is The Legend of Zelda's Breath of the Wild.

In 3D media, cel rendering is typically employed by use of minimalist textures and shaders. This may include hard-edged shadows and highlights, sometimes to a degree that causes visual color banding, and other times, there may be an intentional omission of shadows altogether (e.g. Untitled Goose Game). There may also be use of a prominent outline (Okami), and on the flipside, there may be an omission of an outline altogether.

For the 2D cel shading technique, see anime coloring instead.

Media examples

Anime

  • Ajin
  • BanG Dream!
  • Trigun Stampede

Videogames

  • Jet Set Radio
  • NEO: The World Ends With You
  • Ni no Kuni
  • The Legend of Zelda: The Wind Waker

See also

  • Low poly
Terms / Privacy / Contact /